These are some of my favourite things
"I Would Spend 55 Minutes Defining the Problem and then Five Minutes Solving It" - Albert Einstein
An example of a session I facilitated at Telstra Health bringing in subject matter experts illustrating and mapping user journeys with the goal to improve their client's workforce management system to focus on delivering quality care to people in the community space.
Method card example of how to add discovery structure and learn about a project or environment focusing research on specific areas allowing teams and businesses to achieve a shared vision.
Usually, people will come to me with a problem to solve and it is in most cases phrased right or been thought through. Part of designing the right solution is to better define and understand a problem in order to achieve a desirable outcome
An example of a hypothesis format introduced to team members and senior management to communicate and question internal assumptions via a simple testable statement with the goal to have a unified approach for all team members.
Lead and facilitating stakeholder design workshops with multidisciplinary product teams during early stages of product ideation developing strong points of view, analysing assumptions and prioritising product concepts.
One of my favourite methods to communicate a customer’s experience or journey through a product or service is illustrating compelling stories allowing potential opportunities, for design direction and innovation.
Understanding people's goals, needs, motivations and challenges is a vital part of product design and a great communication tool to all team members to understand who we are designing. I recently created these portable persona cards for a client to discuss during our workshops and iterations.
A favourite method for generating ideas and flows fast is involving team members from all disciplines to brainstorm via whiteboarding. Not every design has to be prototyped as it can add time and effort required to communicate design thinking for product teams.
I use sketching to rapidly generate screen based ideas, this process typically involves a few iterations and involving the product team to take part is a good idea to gain different perspectives. Things come easier once the problem and experimentation has been validated.